P R O D U C T I O N G R I L L S

P R O D U C T I O N G R I L L S

Montage vs. Harusol

It’s been a long time since anything happened in Hearthstone that was truly worthy of my aesthetic critique, but apparently this past weekend there was an International Women’s Invitational in China, with the kind of mind-blowing Asian aesthetics that’s even been missing from most OGN Hearthstone broadcasts since their invitational like 18 months ago.

In my professional opinion, everything about this broadcast was perfect except for the fact that the English re-cast was just Dtwo all by himself, admittedly “not the best at filling time” and also he doesn’t know Chinese.

Montage Interview

The set is pure perfection. The swirly flowers made of light, the rainbow card backs, the gorgeous overlay color-coordinated with the amazing princess decor, the slightly-bush-league tablecloth choices . . . not to mention the hair, makeup and wardrobe. Something about girls in white dresses puts me in mind of my grandma’s high school graduation picture. Yeah ok, maybe it’s a little bit of a long time to sit in stools like that, but they look so good! One thing that Western men never seem to understand is that sometimes beauty requires sacrifice, and tf is the point of being on TV if you’re not going to look fucking gorgeous? My biggest dream in life is to appear on Asian television so I can dolled up by a wardrobe department like this one.

overlay Aubrie and Chandyland

Some people know (but many people don’t) that the reason I disappeared from the Hearthstone scene was due to the rampant misogyny that goes largely unchallenged. From abuse directed at myself personally by fellow fans and players, to the ongoing sexual assault of Hafu through imgur link sharing, to the magicamy witch hunt, at a certain point I simply became too tired to engage in the conversation and not strong enough to even watch tournaments, because the cesspool was always there, ready to drag me back down into anger and despair.

So of course, a women’s invitational is precisely the kind of show to bring me back. In this year of our lord 2015, getting discriminated groups in front of the camera, and giving people chances they deserve but have been denied, is the only thing Hearthstone invitationals are really good for. If ImbaTV is going to both do that and put Aubrie in an amazing fluffy dress, I am here for it.

Aubrie-interview

Apparently, there is some outrage going around about the beauty and joy of this production, from killjoys like Callum Leslie at the Daily Dot. There is a certain type of feminism that Mr. Leslie appears to ascribe to which keeps many base assumptions of the patriarchy intact: that the aesthetics of femininity connote weakness, and that the way to bring equality to women is to make them act like men. Although I’m sure that Callum believes himself to be “one of the good ones” since he isn’t crying reverse sexism over this tournament’s very existence, I find his assertion that “these women are not presented seriously” just because they’re wearing pretty dresses to be frankly sexist, as well as culturally chauvinist; the production team is employing the aesthetics of the Asian variety show rather than whatever Western esports faux-medieval thing that I guess Callum prefers. Frankly I don’t find it all that “serious” when Frodan dresses up like a vampire or a Mexican, but nobody is afraid those dumb outfits will mean the end of all-male esports events.

If you want to know my dream for female esports, look at the promo found at the very beginning of this VOD.

Just look at these two gorgeous women, like some fucking witches gathering at a coffee shop coven:

double-double-toil-and-trouble

But nope . . . they’re getting their iPads. Time to play Hearthstone! Mage v. mage, grill v. grill, this is serious business:

gorgeous-cafe-ladies

This game is mine! Watch me clear your board with this sick arcane missile:

arcane-blast-IRL

LITERALLY JAINA:

YASS-QUEEN

Hearthstone has two choices: To make itself more friendly to women, or to force women to change in order to survive. My experience has been the latter for quite some time now, but whoever came up with this promo seems to still believe in the former, and I love them for it.

Hearthstone Cards by Race & Gender

Hearthstone Cards by Race & Gender

I did most of the legwork for this spreadsheet of every Hearthstone card by race & gender a couple months ago and forgot about it, thought it was past time to polish it up and get it out there before Naxx!

http://docs.google.com/spreadsheet/ccc?key=0AoBG0TvoR9SUdG9fcG1obXNJU2tPWnVsV3htQVhaa1E&usp=sharing

A couple notes on some judgement calls I made:

  • In the case of minions, if there are multiple characters pictured on the card, I described only the minion named on the card. For example, Hound Master is accompanied by a dog, but listed under Worgen.
  • If a spell card showed both the caster of the spell and the victim, I described only the caster. (For example, Cold Blood depicts a human who has killed an orc, and is listed under “human.”) If only one character was pictured on a spell card, whether they were casting a spell or having the spell cast on them, they are described.
  • If a spell summons a token, and the spell and token have different art, they are separate entries. (For example, Feral Spirits and Spirit Wolves.) If the spell and the token have the same art, the token shouldn’t have its own entry. (For example, Polymorph and Sheep.)
  • A lot of people on Reddit are disputing my use of the word “Forsaken” to describe undead characters who may or may not be followers of Sylvanas. I chose to use the word to describe Sylvanas, as well as all the characters who would use the same models as playable Forsaken in WoW, because I’m primarily concerned with visuals as evidence. “Undead” would technically include Scourge, Abominations, Ghouls, etc, who I wanted to keep distinct.

A couple quick conclusions, as I lack the know-how or time to do any real statistics on the matter:

  • Humans are horribly overrepresented, but you could headcanon some of them as worgens if you really wanted. Like, maybe Questing Adventurer, he looks a little Gilnean.
  • You can really see the long lead time in Hearthstone development by how underrepresented the three newest playable races are: there’s only three each for Worgen and Pandarens, and out of six goblins, none look especially Bilgewater.
  • Some races that people complain are underrepesented, like the Tauren, show up in a lot of spells. Gnomes, on the other hand, are quite a few minions but next to no spells.
  • Blood Elf females outnumber Blood Elf males.
  • Night Elf female minions outnumber Night Elf male minions.
  • There are no female Worgen or Pandaren in the game art at all. (I did not count tutorial-only token minions.)
  • There is no female dwarf or troll minion, but they do show up in some spell art. Thanks to some eagle-eyed commenters in this Reddit thread who were kind enough to point out my more egregious errors! Including that Bloodsail Raider is obviously a dwarf.  
My new podcast!

My new podcast!

Just keeping the old blog up-to-date on my newest projects! Me and Zenstyle (Rob Wing) have got a fun new podcast over at observermodeshow.com, we talk about the more serious Hearthstone as television stuff, the players’ brands and personalities, and we also have a fashion segment. Episode 1 was awesome, Episode 2 was a little rough, but we are LEARNING and will IMPROVE OVER TIME. And, as with almost all my Hearthstone content, nobody’s putting out there what I’m putting out there, so if you like my sense of humor, you’ll probably like this show too.

Hearthstone Fashion Police

Hearthstone Fashion Police

As fun as it is to write long-form “fashion coverage,” let’s be real, at a lot of these Hearthstone events there’s only one or two interesting outfits. So I’ve started up hearthstonefashion.tumblr.com. Long-form writing (fashion-related or otherwise) will still be hosted here but linked there, because Tumblr is not great for essays.

But Gnimsh has promised to actually “think” about his outfit for summer Dreamhack so, who knows guys, my jokes going viral might actually have an impact in the world? A girl can dream Kappa

The Fashions of Dreamhack Bucharest

The Fashions of Dreamhack Bucharest

Dima Radu "RDU," Octavian Morosan "Kripparrian," Dan Chou "Frodan"

“Let’s take a look at RDU’s shirt, see how it differs from a normal shirt.” —Kripparian, 2014

While dorks dressing themselves can never quite live up to the beautiful spectacle of nerds who are dressed by Korean television producers, I felt it was my duty as the foremost leading world expert on Hearthstone fashion to bring you some hard-hitting coverage of last weekend’s open tournament at Dreamhack Bucharest, delayed somewhat by the late release of the official English VODs.

The looks sported by both players and casters fall into three main categories:

  1. Guys who care how they look
  2. Guys who just wear whatever
  3. Guys who don’t have a choice in what to wear

RDU, pictured above at left, is the rare overlap between categories 1 and 3; though he has to wear his team jersey to the event, he’s wearing green pants because why the fuck not I guess. (He’s also kiiind of a cutie.) (Frodan, far right, is the archetypal 1; while Kripparian, in the middle, is basically the epitome of 2.)

More examples of each type of player, game spoilers, and thirstier jokes, below the jump.

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Which Hearthstones are fun to watch, and why? Part one of many

Which Hearthstones are fun to watch, and why? Part one of many

Screen-Shot-2014-04-26-at-11.50.00-AM

WORNING: SPOILERS for ESGN Fight Night Season 5 & 6, Dreamhack Bucharest

What, exactly, makes Hearthstone so compelling to watch? Blizzard has consistently stated that they were completely surprised by the success of Hearthstone streaming so early in the beta, as well as how popular it quickly became in the esports scene, but considering how well the game has done just from grassroots interest and community tournaments, the upcoming Blizzard-sponsored world championships are pretty unsurprising to me, and should be tons of fun to watch.

One thing that, for me, separates Hearthstone from other esports is just how simple it is to follow the gameplay. Mechanics are straightforward enough that even if you’ve never played the game, a stream or casted match is easy to follow. (At least as far as I remember; disclaimer, I have been playing Hearthstone since the second closed beta invite wave.) And watching someone else play can really teach you how to be a better player, as opposed to a game like StarCraft which as far as I can tell is all about memorizing build orders and maximizing your APMs. Or League of Legends which I understand is about buying boots?

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In case you’ve ever wondered what the “in stitches” in my blog name is about . . .

In case you’ve ever wondered what the “in stitches” in my blog name is about . . .

Image

About a squillion years ago I did these cross-stitches as part of a contest for a now-defunct show.

Thought I might as well try and sell the patterns! They’re only available bundled because Etsy takes a cut per sale. And the reason I’m selling patterns instead of selling things I’ve stitched is, well . . . you won’t be saying “shut up and take my money!” once you’ve seen how much I would need to charge you for one of these things.

If I ever design any other patterns, or make any nerdy handmade goods for sale online, you can bet they’ll be available at http://www.etsy.com/shop/eleanorinstitches

Korean Television Producers Are My Everything: An OGN Hearthstone Invitational Fashion Review

Korean Television Producers Are My Everything: An OGN Hearthstone Invitational Fashion Review

Dat castle tho Here is how we know that the Koreans are better than Europeans in every way at producing e-sports television: OGN hired the guy who did sets for your high school play to build a MOTHERFUCKING CASTLE for some “blizzard e-sports legends” to play Hearthstone in. Screen Shot 2014-03-24 at 11.49.24 AM Also, they did some real basic shit like putting the game, the casters, and the other players in different rooms so they can actually talk to each other without affecting the game. They hired a model to dress like a beautiful princess & say some words instead of to walk around with her torso out. They got a person who understands card games at a high level to commentate in English. And they made Savjz wear a shirt that actually fits.

Because, let’s be honest, even though /r/hearthstonevods characterized it as a “Warning, formal clothing tournament,” it’s really a “Warning, the producers dressed the foreigners up like Koreans” tournament, and I could talk about these outfits forever. (At the time of writing, two episodes have aired that were filmed on the same day. If more looks show up in future episodes . . . I may review those too.)

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It’s Blizzard’s world and we’re just living in it

It’s Blizzard’s world and we’re just living in it

This Thursday I was just doing what I do best, wasting time on the internet when, after a few mentions of apparently bugged hit chance on Demolish, this tweet floated across my feed:

http://twitter.com/TheCrafticus/status/436694983853084672

Image

My ensuing Twitter discussion with Crafticus follows:

Me: How long has this “intended system” been in place? Because this changes every little bit of percent-based decisionmaking.

Me: I thought I was playing in a world governed by the laws of probability, now I find out God cheats at dice?

Crafticus: It’s been in since launch in one form or another.

Me:  Is it part of the reason we used to have “high, moderate, low” instead of numbers?

Crafticus: Yes


PET BATTLE HIT PERCENTAGE IS A TOTAL LIE

YOU HAVE NEVER BEEN FLIPPING A COIN WHEN YOU USE A 50% HIT CHANCE ABILITY


Ok. Time to stop yelling. I’m going to back up a couple steps here and talk about the nature of randomness.

In everyday life, we use numerical probabilities to refer to single events often. “There’s an 80% chance of rain tomorrow.” “There’s like a 90% chance that those two are secretly dating.” “There’s only a 50% chance I’ll make it to your birthday bar crawl.”

However, in retrospect, an event either happened or it didn’t. Those “probabilities” were completely meaningless. I made it to 0% of my boss’s birthday parties in 2014. It rained here on 100% of this Thursdays. Those adorable kids in your guild are either madly in love or just friends. Etc.

The most meaningful way to talk about the probability of events that ACTUALLY OCCUR is through observation of many similar events. For example, in Dilbert’s office back in 1996, there was a 40% chance that taking a sick day would result in a three-day weekend:

Image

Bringing it back to WoW: Let’s say that every time you used Demolish (when no accuracy buff or debuff was active), you wrote “H” for every hit, and “M” for every miss. (You probably had to do this kind of “experiment” with coin flipping in math class at least once in your childhood.)

The ONLY way for the tooltip hit percentage chance (50%) to be correct and meaningful to pet battlers is if, as the sample size grows larger, the number of hits and misses approach each other. However, we know that, in the game as it stands, this is emphatically NOT the case:

http://twitter.com/TheCrafticus/status/436693796177199104


Of course, when I say that probability is only about observation, not prediction, I am lying a little bit. I am only talking about “real life” as humans experience it. When talking about GAMES, this is often a lie. I don’t need to shuffle thousands and thousands of decks of cards to know that there is a 1 in 13 chance the top card (or the bottom card) is a king. Any well-balanced d20 will give me a 13 exactly 5% of the time. And every single time I flip a coin, I have a 50% chance of it coming up heads.

But here’s the thing about the coin: Each flip is independent of the others. Here’s a great example from a Wired article from a couple years ago:

 Imagine a professor asks her students to flip a coin 100 times. One student diligently did the work, and wrote down their results. The other student is a bit of a slacker, and decided to make up fake coin tosses instead of doing the experiment. Can you identify which student is the slacker?

Student 1:
THHHTHTTTTHTTHTTTHHTHTTHT
HHHTHTHHTHTTHHTTTTHTTTHTH
TTHHTTTTTTTTHTHHHHHTHTHTH
THTHTHHHHHTHHTTTTTHTTHHTH

Student 2:
HTTHTTHTHHTTHTHTHTTHHTHTT
HTTHHHTTHTTHTHTHTHHTTHTTH
THTHTHTHHHTTHTHTHTHHTHTTT
HTHHTHTHTHTHHTTHTHTHTTHHT

The second one “looks” more random–however, the first has actually been experimentally derived, while the second is made up.

Because randomness? Doesn’t give a shit about you. Randomness is crueler than your abusive ex. Randomness is BY ITS VERY NATURE completely inhumane. The lottery is just as likely to come up “4-8-16-23-42” as it is to be “1-2-3-4-5” as it is to be whatever dumb numbers you happened to pick.

Of course, we don’t like to live in a world we can’t control. Even the most staunchly atheist gamer (I’m talking about myself here) might blow on their dice before they roll, or whisper a prayer to the little babby RNGsus. We notice patterns where there are none: Random effects in Hearthstone, for example, are always supposed to resolve in pro player Gnimsh’s favor. And of course, we develop superstitions like the Gambler’s Fallacy: When we’re on a streak of tails, the next flip is more likely to be a head, right? After all, we deserve it. The universe owes us just one win.

But that’s just superstition talking. The universe owes us nothing.


Here is what random numbers are for in games: They are kingslayers. You may well be better at Scrabble than your nephew, but if you only draw vowels, it’s pretty hard to make a high-scoring play. MMO loot rolls are completely impartial, ignoring the deserving and rewarding only the Greedy. Dumb kids’ games like Chutes and Ladders, where “You roll the dice, and the game plays itself,” take this to the extreme–they give parents and older siblings no advantage over a three-year-old who just learned to count.


Bringing it back to pet battles: “miss streak prevention” is the opposite of randomness. Where RNGsus is capricious beyond measure, Blizzard is attempting benevolence. When we use low-hit-chance abilities when we pet battle, the gambler’s fallacy is no longer fallacious. The more times Demolish fails to land, the more likely it is to land next time. Azeroth is a world we pay to participate in; it is also a world that is, I just learned, bent around gamers’ superstitions.

It’s not hard to guess that “miss streak prevention” is in the game because losing streaks are just no fun. But shouldn’t the higher damage of low-hit-chance abilities be doing some psychological (as well as mechanical) balancing work?

I don’t pretend to be a programmer or a statistics whiz; I’m just an art-school dropout who got a lot of A’s in math class. But I can see two different ways for “loss streak prevention” to work–either instead of flipping a coin, the game could use a “Student 2” type model:

HMMHMMHMHHMMHMHMHMMHHMHMM
HMMHHHMMHMMHMHMHMHHMMHMMH

Or, it could start out flipping a coin, “Student 1” style:

MMHHMMMMMMMMHMHHHHHMHMHMH
MHMHMHHHHHMHHMMMMMHMMHHMH

If we just take this sample, and shorten the “miss streaks,” we get something like this:

MMHHMMMHMHHHHHMHMHMH
MHMHMHHHHHMHHMMMMHMMHHMH

I didn’t use any fancy algorithms like Blizzard is probably using to do this–I just used my intuition about what looks really unfun and the delete key. In my “miss streak prevented” results, 24/44, or 55%, or my attempts to Demolish my opponent hit–as opposed to 24/48 (50% on the nose) in the original sample.

Here is the ONLY WAY to make hit chance 50% while also preventing miss streaks: You HAVE to also implement “hit streak prevention.” But that’s kind of a problem–because while losing streaks aren’t fun? Winning streaks are AMAZING. They are the definition of fun. Demolish–or any other high risk, high reward gaming strategy–isn’t supposed to work out for you all the time. It’s supposed to sometimes fail, often be sort of OK, and every once in a while work out amazingly well and win you a game.

“Miss streak prevention” makes some sense for (say) abilities with a 95% hit chance. After all, in a truly random situation, you could still technically miss 20 times in a row with it (though the chances are vanishingly small).

Image

But the lower the alleged hit chance–the lower the hit chance the first time the ability is used–the harder it is to avoid miss streaks while still allowing hit streaks. (I imagine that there is some kind of breakpoint, where abilities that have been debuffed to a below-50% hit chance can no longer avoid miss streaks, but “guessing how this works” is not really my focus here.)


As you might have surmised from one of my earlier tweets, the reason I reacted so viscerally to this information is that I feel like I’ve been punished for acting “rationally” all this time. In avoiding thinking I believed to be “fallacious”–by avoiding low-hit-chance abilities, by behaving as if I was rolling dice, by avoiding low-hit-chance abilities in most of my builds, I’ve apparently been punishing myself.

How I see it, there are two ways to make the tooltip of Demolish match its behavior. They could give us either the completely unpredictable behavior of the coin flip–or they can raise the lowest base chance to be greater than 50%. Loss-streak prevention is incompatible with a 50% base chance to hit.

I for one would like the former–I would rather live (and, yes, game) in a predictable world, governed by the laws of probability I learned when I was 11: A world where, yes, the “random number” has a tiny chance of being nine forever. I would prefer a game system that can be understood, theorycrafted, even emulated & duplicated outside the actual engine, even if it occasionally just totally screws me over, to a game system where some “benevolent” force is so concerned about my “fun” that the gambler’s fallacy is actually enforced. Knowing that somebody out there is on my side just lessens my sense of accomplishment and joy. Luck is a drug; being given presents can get kind of boring.

More on Draenor pet battles: Crafticus edition!

More on Draenor pet battles: Crafticus edition!

Screen Shot 2014-02-14 at 1.19.01 PM

Over the past few weeks, the dev who’s been tweeting most about pet battles is Jonathan LeCraft–@TheCrafticus–and while he is a little more prone to .@ the really important things than other devs, there’s quite a lot that serious pet battlers might like to know hidden in his @-replies.

First off, the “quickfire round”:

http://twitter.com/TheCrafticus/status/430392249784868864

So, “companions” currently available in-game but not in the pet journal will likely never make the transition.

http://twitter.com/TheCrafticus/status/426852407205564416

On the one hand, I personally am not sure what a training dummy pet would have to offer me that a wild battle wouldn’t . . . on the other hand, now that we’re not going to have epic pets, we need SOMETHING in our garrison for pets!

http://twitter.com/TheCrafticus/status/431994290655354880

Just really happy that a dev acknowledges my hate of the latest cheese strat! (If you are using this combo . . . I consider you to have no honor as a pet battler.)

And now, on to some meatier subjects:

On January 29, Crafticus asked for player feedback on what abilities felt least effective & important to players:

http://twitter.com/TheCrafticus/status/428724149704343552

This was quickly followed by an admission that Hawk Eye (Increases your critical strike chance by 25% for 4 rounds) totally sucks:

http://twitter.com/TheCrafticus/status/428734562424721408

As well as a screenshot of a redesigned Croak (Reduces the enemy pet’s critical strike chance by 25% for 4 rounds):

http://twitter.com/TheCrafticus/status/429311527158415360

Based on the change to Croak (which now does damage as well as applying a buff), I feel like we can expect an overhaul of many abilities which simply apply buffs and debuffs without also dealing damage or healing–certainly most of the Critical Strike buffs will probably undergo some pretty significant revision:

http://twitter.com/TheCrafticus/status/428712769064431617

http://twitter.com/TheCrafticus/status/428735888235839488

In my opinion, this speaks to a very general principle of design–whether pets’ abilities should synergize in each pet’s moveset, or through the team as a whole. I personally highly prefer pets that synergize with themselves–because swapping pets, especially during a PvP battle, can cause you to take a huge penalty. Foreboding Curse is an especially odd case–it’s only found on the Ominous Flame (one of the Timeless Isle fire kitties), and as both a speed and damage debuff it would indeed synergize well with a Flurry-type ability as well as any DoT effect or ability that does its damage across multiple hits. However, the Ominous Flame has no abilities AT ALL that benefit from going first; only one DoT; and its Multi-Hit ability (Conflagrate) shares a slot with Foreboding Curse.

Ultimately I have to say I agree with @SerrineWoW here–it’s not just about bad abilities, it’s about cool abilities being difficult to use if they’re only used for flavor, and not as part of a synergistic moveset.

http://twitter.com/TheCrafticus/status/431993427022983168

http://twitter.com/TheCrafticus/status/431993711308709888

This is a question I asked for purely “journalistic” reasons. Way back in May, when Patch 5.4 hadn’t even made it to the PTR yet, there was some discussion of whether or not this double strength should be changed–in my opinion, a mechanical pet doing mechanical damage is barely viable in PvP when elemental pets are popular, which is annoying; on the other hand, our carefully-crafted teams to take down the hardest tamers (Terrible Turnip vs. Stormoen, for example) would all be shaken up if such a change were to occur, and some pet tamers might give up entirely rather than re-learn such an integral part of the battle system. Imagine someone who’s halfway through the Celestial Tournament when that patch hits–they had every fight solved, now they need to redo half their teams!

Ultimately, I think this double strength was a mistake, but the time to make the change was in the Mists beta or (at the very latest) patch 5.1–before there was any PvE content out there beyond Grand Master Aki.

http://twitter.com/TheCrafticus/status/432002254426488833

I do have to say I LOVE pets who deal damage in a different “type,” especially when you can find a “hard counter” to a PvE pet encounter–Magical Dragons vs. Flying, Snails vs. Elemental, Frogs vs. Undead. However I am a bit skeptical about Nature’s Ward (Restores 137 health every round for 5 rounds. While healing, your type is transformed into Elemental.) Liopleurodon even deemed it one of the worst abilities:

http://twitter.com/TheCrafticus/status/428728660669898752

Like Lio, I’m not quite sure what sort of situation this is supposed to save you from–an elemental that does critter damage would be a hard counter against a Undead that does Mechanical damage–not a combination that is currently in the game! It would also be a bit of a lifesaver against Undead that does Beast damage–something you see slightly more often–but the ability is not only found only on deer, it always shares a slot with Tranquility–an ability which would almost always be stronger heading out into the unknown of PvP

Type-transforming effects, for those who haven’t been using Nature’s Ward or Rot (which turns your opponent into Undead), don’t change your passive ability–only your damage susceptibility–so this effect can’t save you from Scorched Earth or Lightning Storm damage. It would be very interesting if we saw MORE type-transforming effects on new pets. Offensively, it’s easy to see what the synergy is; it’s harder to see the potential when used defensively.


On a more general level, whenever I put together a roundup like this, I start to question the use of Twitter as the primary means of communication between fans and Blizzard. It’s frankly AMAZING to get your most pressing question answered promptly–but at the same time, it means that a lot of important stuff gets lost under the radar. I try to rescue some of the information that’s most important to pet battlers–but if the only place you can find a bit of “news” is a month ago on Twitter or on my tiny blog, it’s as good as never being said publicly at all. On the other hand, any old thing said to a WoW Insider writer gets broadcast far and wide.

Hopefully we will get more info on pets soon–fansite/podcast interviews, or a longform blog from a developer–but in the meantime, join me in Twitter-stalking @TheCrafticus! Learn what he thinks about robot sharks and robot moose! And ask him lots of questions about YOUR most pressing pet battle questions.